Every mix problem starts with gain staging. Get this right and mixing becomes 10x easier. Put a Utility at the START of every track's device chain.
1
Each track should peak around -12 to -6 dBFS before any processing. Use Utility as the first device to set this.
2
Master bus should peak around -6 dBFS during the loudest section. Leaves headroom for mastering.
3
Use track faders for mix balance, NOT device volumes. Faders are post-chain โ they control what you hear without affecting plugin response.
UTILITY โ THE SWISS ARMY KNIFE
Technique
Setting
Why
Input Gain
Adjust gain without touching fader
Consistent levels into your effect chain. Every plugin behaves predictably.
Mono Bass
Bass Mono below 120Hz
Everything below that frequency collapses to center. Essential for club playback.
Width Control
0% = mono, 200% = exaggerated stereo
Narrow bass elements, widen pads/textures. Stereo field management.
Mid/Side Audit
Two Utilities: one Mid, one Side
Solo each to hear center vs sides. Essential for debugging stereo issues.
Phase Flip
Phz-L / Phz-R buttons
Check for phase cancellation when layering. If it gets LOUDER when flipped, your layers are fighting.
Silent Reference
Utility at -inf dB on reference track
Quick toggle A/B against commercial release without accidental output.
Route all buses to a single PRE-MASTER bus before the actual master. Process the pre-master with gentle glue compression. The master stays clean for final limiting only.
Glue elements in the same "space." Send a little of everything.
B โ Hall
Reverb
Long decay (3โ6s), 100% wet, pre-delay 40ms
Dramatic tails. Breakdowns, pads, vocals.
C โ Delay
Delay
Ping-pong, synced to tempo, filtered feedback
Rhythmic echoes. Vocals, leads, percussive stabs.
D โ Destroy
Tritik Krush โ EQ Eight
Krush on parallel bus, EQ to taste
Parallel distortion. Blend in grit without destroying source.
Subtractive first, additive second. Find and cut the bad before boosting the good. Sweep a narrow boost (Q=8, +12dB) to find resonances, then CUT there instead.
Element
HP Filter
Cut
Boost
Notes
Kick
20Hz
300-400Hz (mud)
60Hz (sub), 3-5kHz (click)
Sub-kick and click are the two pillars. Scoop the middle.
Snare
80Hz
400-600Hz (boxy)
200Hz (body), 5kHz (crack)
Body vs crack balance defines the snare character.
Hi-Hats
300Hz
1kHz (harshness)
8-12kHz (shimmer)
Aggressive HP. Hats don't need low content.
Sub Bass
20Hz
โ
40-80Hz (weight)
Keep clean. No EQ boost often best. LP at 120Hz to separate from mid-bass.
Mid Bass / Growl
80Hz
200-300Hz (mud)
800Hz-2kHz (presence)
The growl lives in 500Hzโ2kHz. Cut sub to avoid fighting the sub bass.
Leads / Synths
100Hz
300Hz (mud)
3-5kHz (cut-through)
Carve out space. Don't compete with bass or vocals.
Pads
150Hz
500Hz (boxy)
8kHz+ (air)
Keep wide, keep airy. Pads fill space, they don't lead.
Vocals
100Hz
200-300Hz (mud), 3-4kHz (harsh)
5kHz (clarity), 10kHz (air)
De-ess 5โ8kHz. Clarity without sibilance.
SIDECHAIN ROUTING
Type
Source โ Target
Settings
Result
Kick โ Bass
Kick audio โ Compressor on bass
Fast attack (0.1ms), medium release (100-200ms), -6dB reduction
Bass ducks on every kick hit. The foundation of EDM/bass mixing.
Kick โ Pad
Kick audio โ Compressor on pads
Slower attack (5ms), longer release (300ms), -3dB
Subtle pumping. Pads breathe with the rhythm.
Ghost Kick
Silent MIDI kick โ Compressor on bass
Same as kickโbass but with a muted audio track
Sidechain pattern without audible kick. Breakdowns, intros.
Multiband SC
Kick โ Multiband Dynamics on bass
Only duck the sub band (<120Hz)
Sub ducks for kick while mid-bass growl stays constant. Surgical.
Volume Shaper
LFO Tool / PanCake 2 on any element
Draw custom ducking curves synced to tempo
Rhythmic pumping without a sidechain source. More control.
PROBLEM FREQUENCIES QUICK REF
Range
Problem
Fix
200โ350Hz
Mud, muddiness
Cut 2-3dB on every element that doesn't need it. The most crowded zone.
400โ600Hz
Boxy, cardboard
Narrow cut on snares, vocals, guitars. The "box" resonance.
1โ3kHz
Harshness, nasal
Gentle cuts. This is where ear fatigue lives. Be careful with boosts here.
3โ5kHz
Sibilance, presence
De-ess vocals. But also where leads cut through โ surgical balance.
6โ8kHz
Brittle, thin
Cut if cymbals or synths sound harsh. Saturation can tame this zone.
10kHz+
Hiss, air
LP filter on elements that don't need "air." Keep for vocals, pads, room mics.