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DRUM PATTERNS · BASSLINE GUIDANCE · VISUAL GRID

🎵 NOTE LENGTH REFERENCE

NoteGrid Steps@140 BPM@174 BPM
Whole (1/1)16 steps1714ms1379ms
Half (1/2)8 steps857ms690ms
Quarter (1/4)4 steps429ms345ms
8th (1/8)2 steps214ms172ms
16th (1/16)1 step107ms86ms
32nd (1/32)½ step54ms43ms
Dotted 1/83 steps321ms259ms
Triplet 1/81⅓ steps143ms115ms

📐 READING THE BEAT GRID

BEAT: 1   e + a  2   e + a  3   e + a  4   e + a
STEP: 1 2 3 4  5 6 7 8  9 10 11 12 13 14 15 16
Kick   Snare   Hat   Ghost
Steps 1, 5, 9, 13 = beat boundaries (thicker border). Half-time = snare on 9. Backbeat = snare on 5 & 13.
🔊 BASSLINE ACCOMPANIMENT GUIDE ▾

DUBSTEP / DEATHSTEP

Bass fills gaps between kick & snare. Syncopated, off-beat. Sidechain hard duck (~300ms release). Sub follows root, mids do the talking.

RIDDIM

Bass IS the groove. Drums are just a frame. Triplet bounce: DUH-duh-DUH. Focus 80-300Hz. Simpler drums = busier bass.

DRUM & BASS / NEURO

Bass & drums interlock as one unit. Rolling 8th/16th movement. Subtle sidechain. Reese bass 100-500Hz.

TRAP / HYBRID

808 kick IS the bass. Long sustained, pitched to key. No sidechain needed. Sub-dominant 30-80Hz. Distortion adds harmonics.

INDUSTRIAL / MIDTEMPO

Bass drones under mechanical drums. Sustained, evolving textures. Heavy sidechain pump. Distortion is a feature.

HALF-TIME

Bass carries ALL movement. Slower phrases, 2-4 beats per note. Slow sidechain release. Sub-heavy. Space is sacred.